CAD-RENDERS

3D DESIGN,ANIMATIONS,TEXTURE-MAPPING,UV-MAPPING,DISPLACEMENT-MAPPING

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Dedicating hours to what I enjoy meant I became obsessed to learn, teach and build upon my preliminary ability to draw. Therefore, after being exposed to CAD very early on, I instantly took it upon myself to learn more. Teaching myself to use: Blender, Autodesk Sketchbook, Keyshot, Google Sketch-up, Adobe Illustrator and Photoshop has given me fundamental technical skills but has also satisfied my natural yearn for challenges.
The BB8 render (above) was a way to showcase my ability in both scenic and technical 3D Modelling, lighting and rendering. I chose the subject after taking inspiration from design influencers such as 'Filip Hodas',challenging myself to render to the quality and standard of his iconic pieces.

The small selection of designs are examples that have been used for e.g. t-shirt sales, Youtuber posters and competitions. I ensure all my designs are highly detailed and and that the poly-count is representative of what I'm creating. This ensure that all models can be rigged and animation if chosen.
The render (left) was designed for the Adobe Max challenge, where the brief was given 24 hours before the deadline. I was provided with assets that had to be included in the final design. The brief was to show creativity as a designer. The render respresents -visually- the different styles I have aquired and can create. I'm flexible in both abtract and photorealism designs.